MDS Abstracts

Abstracts from the International Congress of Parkinson’s and Movement Disorders.

MENU 
  • Home
  • Meetings Archive
    • 2024 International Congress
    • 2023 International Congress
    • 2022 International Congress
    • MDS Virtual Congress 2021
    • MDS Virtual Congress 2020
    • 2019 International Congress
    • 2018 International Congress
    • 2017 International Congress
    • 2016 International Congress
  • Keyword Index
  • Resources
  • Advanced Search

Can choice of games influence the therapeutic results obtained by training in virtual reality for gait improvement in people with Parkinson’s disease?

P. Barbosa, A. da Costa, A. Falconi, M. d'Alencar, M E. Piemonte (São Paulo, Brazil)

Meeting: 2018 International Congress

Abstract Number: 246

Keywords: Gait disorders: Treatment, Interventions

Session Information

Date: Saturday, October 6, 2018

Session Title: Parkinson’s Disease: Clinical Trials, Pharmacology And Treatment

Session Time: 1:45pm-3:15pm

Location: Hall 3FG

Objective: The aim of this study was to compare the efficiency of two different combination of games to improve the gait performance in PPD.

Background: According to current evidences, the training based on VR may be efficient to improve the gait performance in people with Parkinson’s disease (PPD). However, there is no study that had investigated the influence of game’s choice for therapeutic results. In our opinion, it is a fundamental issue to establish the guidelines for the therapeutic use for this kind of intervention in PD.

Methods: Parallel, prospective, single-blind, randomized clinical trial was conducted with 35 PPD in stages 2 and 3 according to Hoehn and Yahr Classification, treated with levodopa; following adequate inclusion criteria. PPD were randomly allocated into a walk group (WG) that performed the 3 games from X-Box Kinect system® which offer games more demanding for gait, and a balance group (BG) that performed the 4 games from X-Box Kinect system® which offer games more demanding for balance. All participants performed 8 individual session of training (twice week for 4 weeks) under supervision of a physiotherapist, which consisted of 9 trials of each games (3 trials per game). The gait performance under single task i.e., without a secondary task, and under dual-task, i.e., with a concurrent verbal fluency task were measure during 30 seconds walking test before (BT) , and 1 (AT) and 4 (FU) weeks after the end of training.

Results: The general model for repeated measure ANOVA (RM ANOVA) showed a significant interaction among group (WG, BG), time (BT, AT and FU), and condition (ST, DT) for maximal reached distance in meters ( F(2, 66)=3.4016, p=.03). However, the pos hoc Tukey test showed a significant improvement under ST after training which was remained at FU, only for the BG and a significant improvement under DT after the training for both groups, which remained in FU only for BG.

Conclusions: The choice of games can influence the therapeutic results of training to improve gait performance. Based on our results, the more challenger games for balance were more efficient to improve the gait performance in ST and DT.

To cite this abstract in AMA style:

P. Barbosa, A. da Costa, A. Falconi, M. d'Alencar, M E. Piemonte. Can choice of games influence the therapeutic results obtained by training in virtual reality for gait improvement in people with Parkinson’s disease? [abstract]. Mov Disord. 2018; 33 (suppl 2). https://www.mdsabstracts.org/abstract/can-choice-of-games-influence-the-therapeutic-results-obtained-by-training-in-virtual-reality-for-gait-improvement-in-people-with-parkinsons-disease/. Accessed June 15, 2025.
  • Tweet
  • Click to email a link to a friend (Opens in new window) Email
  • Click to print (Opens in new window) Print

« Back to 2018 International Congress

MDS Abstracts - https://www.mdsabstracts.org/abstract/can-choice-of-games-influence-the-therapeutic-results-obtained-by-training-in-virtual-reality-for-gait-improvement-in-people-with-parkinsons-disease/

Most Viewed Abstracts

  • This Week
  • This Month
  • All Time
  • Covid vaccine induced parkinsonism and cognitive dysfunction
  • Life expectancy with and without Parkinson’s disease in the general population
  • What is the appropriate sleep position for Parkinson's disease patients with orthostatic hypotension in the morning?
  • Patients with Essential Tremor Live Longer than their Relatives
  • Increased Risks of Botulinum Toxin Injection in Patients with Hypermobility Ehlers Danlos Syndrome: A Case Series
  • Covid vaccine induced parkinsonism and cognitive dysfunction
  • What is the appropriate sleep position for Parkinson's disease patients with orthostatic hypotension in the morning?
  • Life expectancy with and without Parkinson’s disease in the general population
  • The hardest symptoms that bother patients with Parkinson's disease
  • An Apparent Cluster of Parkinson's Disease (PD) in a Golf Community
  • Effect of marijuana on Essential Tremor: A case report
  • Increased Risks of Botulinum Toxin Injection in Patients with Hypermobility Ehlers Danlos Syndrome: A Case Series
  • Covid vaccine induced parkinsonism and cognitive dysfunction
  • Estimation of the 2020 Global Population of Parkinson’s Disease (PD)
  • Patients with Essential Tremor Live Longer than their Relatives
  • Help & Support
  • About Us
  • Cookies & Privacy
  • Wiley Job Network
  • Terms & Conditions
  • Advertisers & Agents
Copyright © 2025 International Parkinson and Movement Disorder Society. All Rights Reserved.
Wiley